
For those of you who aren't familiar with the expression "rail shooter": unlike the usual first-person shooters such as Quake, Doom and so on, in House of the Dead you are not able to choose the directions yourself, only where the game wants you to go. So all that is left to you is shooting on anything that moves :-) Think Rebel Assault on foot, and you'll have a good idea of what HOTD is about.
The story is rather simple. Your girlfriend Sarah leaves a message on your answering machine, telling you she has been captured by a guy called Curien. You, being the chip of the Hero, want to rush out to the place in order to free her. That is where the game begins. As you are 'led' by the game around a place overcrowded with zombies and monsters of all kind, you will constantly be busy shooting, no more, no less. Even though the only weapon you have is a plain 9mm-pistol, that thing obviously leaves holes in bodies in gory manners that are definitely not suitable for kids. Let me say this way: "losing your head" gets a whole new meaning when playing The House of the Dead ;-)
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You have to fight your way through 4 stages, at the end of each awaits some sort of boss ...so nothing really surprising here either. While fighting the bosses of the first 3 stages you get a firm information sheet where to shoot to harm your opponents. The 4th (and last one) just offers you an "unknown type" so you have to find out how to defeat this one yourself.
As you can tell by now, its a rather common and 'uninteresting' implementation of an usual setting. What makes HOTD more challenging and unique compared to other shooters is the fact that you have to be careful not to shoot innocent civilians. If you accidentally shoot them, it will cost you a life. On the other hand, rescuing them (by shooting the monsters around them) will get you an extra-live as well as increase your score, or can open up optional paths. Therefore, although HOTD is a rail shooter, it offers a certain amount of nonlinear gameplay. Some of the directions you can alter are quite obvious, while others are hidden behind trapdoors. Also bonus-gems (why these had to be frogs only SEGA will know) can be found hidden within the game.
I hate shooters. Especially FPS's. Perhaps it's really not my kind of game, on the other hand maybe perhaps I am just hopeless at them ;-). But in some sick way I enjoyed HOTD for the 4 hours it lasted. Most probably because you can toggle the settings in such a way that it makes the game easier :-) And that is the problem with this game in my opinion: I think it won't be suitable for hardcore shooter-fans out there due to limited gameplay and weapons.
On the other hand I cannot think of anybody else for whom it might be suitable. But if you (like myself two days ago) just want to 'let off steam', lack classics like Space Invaders, and you are not too sensitive about "bloody" gameplay, you may want to try HOTD.
If you want a rail shooter with a more varied and longer gameplay, try the sequel The House of the Dead 2 instead. Recommended, but with reservations.





